Hybrid Graphics – Mobile GPU Design

Hybrid Graphics – Mobile GPU Design

From 2003 to 2006, I played a crucial role at Hybrid Graphics, where I helped design components of a mobile Graphics Processing Unit (GPU) for an undisclosed client, using System-C and VHDL. I also undertook the ambitious task of building an OpenGL ES shading language compiler entirely from scratch, using C. My compiler prioritized low […]

Read More icon